{"id":666,"date":"2025-12-08T15:00:00","date_gmt":"2025-12-08T06:00:00","guid":{"rendered":"http:\/\/czerny.dil.atr.jp\/GOL\/en\/?p=666"},"modified":"2026-02-03T10:06:40","modified_gmt":"2026-02-03T01:06:40","slug":"20251208-1","status":"publish","type":"post","link":"http:\/\/czerny.dil.atr.jp\/GOL\/en\/news\/20251208-1\/","title":{"rendered":"DIL Research Report: Individual Differences in Variability of Pain Ratings (Presented at JAPAN PAIN WEEK)"},"content":{"rendered":"\n

Japanese<\/a><\/p>\n\n\n\n

On December 5th, the Deep Interaction Laboratory (DIL) presented its latest research findings at JAPAN PAIN WEEK, held at Tokyo Big Sight.<\/p>\n\n\n\n

We are delighted to have had this valuable opportunity to present our findings!<\/p>\n\n\n\n

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Aiming for \"Human-Friendly Avatars\"<\/h2>\n\n\n\n

This presentation is part of \"Research and Development Item 6: Biological Impact Survey<\/a>\" under Moonshot Goal 1: The Realization of an Avatar-Symbiotic Society where Everyone Can Perform Active Roles without Constraint<\/a>. It is a study that pursues what constitutes a human-friendly avatar, specifically focusing on individual characteristics (individual differences) and analyzing them from the perspective of personality traits.<\/p>\n\n\n\n

It is considered that some people are suited for using avatars while others are not, and identifying these individual differences through methods other than questionnaires is a crucial challenge. In particular, accurately understanding the \"pain\" or discomfort felt by users during avatar-mediated activities is essential. However, pain is a subjective sensation, and there is \"variability\" (individual differences) in how it is rated, even in response to the same stimulus.<\/p>\n\n\n\n

In this study, based on a large-scale analysis of 538 healthy participants, we revealed that these individual differences in pain ratings are deeply related to \"Personality Traits (Big Five).\"<\/p>\n\n\n\n